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17/01/2021


Manpower is not a problem only industry. Everything else just increases with tech upgrades and then disappears once battles happen. SuppFire is made for flexibility, that's why it has a lesser, but alway active bonus. Mass charge is incredible. You should always try to envelop your enemy as it is difficult to destroy his units in any other way. Bonuses for out of supply or attirition situations. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. THE MASS CHARGE TACTIC CHANGED EVERYTHING. Mass Assault. Cookies help us deliver our Services. Press question mark to learn the rest of the keyboard shortcuts. MW works fine for me but relies on tanks. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. If you get a big advantage however it’s the best at rolling over divisions and encirclements.

Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. Sum of: Additionally you have 32.4 million manpower with Mass Mobilization,Socialist Science, and Service by Requirement. However, AI control can still be ver… With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Backhand Blow is a good tactic, only comes from mobile warfare - modern Blitzkrieg or from Deep Battle. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? Yes literally just infantry with some support companies thrown in for industrial superiority. Press question mark to learn the rest of the keyboard shortcuts. Modifier stacking is so important. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. Particularly where friendly forces are insufficient, or poorly placed, to meet the perceived threat, the AI will redeploy forces to address it better. Look for weak spots and salients. By using our Services or clicking I agree, you agree to our use of cookies. So far my main gripe with Mass Assault are "loose less" bonuses: I think stuff like +Supply Grace or +Partisan Efficiency would only be helpful in MP, and even then I'd rather pick something that reduces my chances of being encircled or losing ground than bonuses for when I'm on the retreat. By using our Services or clicking I agree, you agree to our use of cookies. Second run less losses by 4 million vs Japan instead of a built up China. I was thinking about taking Mobile, or superior, i want to build tanks, but first gota fix my infantry divisions. Higher levels of infantry equipment were kept cheap to discourage players from equipping their armies with WW1 Replicas. It's single player AI. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. Sometimes they're so stupid and get incircled by 4km/h infantry. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. For this purpose, the plans editor is excellent. Grand Battleplan vs Mobile Warfare is "Defensive" vs "Offensive". You gotta play to your strengths. I played a game where I was France. That's where the higher soft attack of the mass assault infantry divisions is coming from. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). Deep battle is the way mass assault should play normally and it relies on a mixture of defensive infantry and offensive armour and mechanized. Combat takes place with one province attacking another at 80 width. I've been saying this for most of a year now lol. r/hoi4. Just compare the production costs for various things. ships_at_battle_start = 0.3: Percentual. Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. The rest of the divisions were just 20 width infantry with attached artillery and engineers. 1 Explanation 2 List of Modifiers 2.1 State & Diplomacy 2.2 Industry, Trade, and Research 2.3 Land Army & Military 2.4 Airforce 2.5 Navy A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. Org was worse compared to almost everything else aswell. Hoi4 best multiplayer nations Hoi4 best multiplayer nations. So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. I had the opposite happen in 2 multiplayer games using this. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. What is Hearts of Iron IV? Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. Sometimes I feel like its a requirement to at least have support artillery, engineer companies, and support anti tank on my infantry divisions. Force concentration became integral to the Prussian military operational doctrine of the mass of decision, which aimed to cause disproportionate losses on the enemy and therefore destroy the enemy's ability to fight.. From an empirical examination of past battles, the Prussian military theorist Carl von Clausewitz (1780–1831) concluded: US Army Infantry Division 1943. New comments cannot be posted and votes cannot be cast. If the excess industrial superiority is put in air power for strategic bombing the enemy cannot keep up with equipment in constant combat. SF...idk why but you seem to burn through equipment really fast. An OP +5.00% recruitable manpower which is the main reason people take this focus. Alright. Mass assault has two branches, Deep Battle and Mass Mobilization. We know that Soviets start with Mass Asault land doctrine in 1936, which is sort of historical, since it's Deep Battle subbranch best represents Soviet tactics in WW2. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Featuring cross-platform multiplayer. Doesn't USSR has both high manpower and IC? Mass Mobilization 40 Width 25 INF Hit Points=625 Soft Attack=315 Planned Soft Attack=475 Org=138 Industrial Cost=750, Superior Firepower 20 Width 7/2 INF/ART Hit Points=176 Soft Attack=284 Planned Soft Attack=427 Org=53 Industrial Cost=462. Encircled Units. I hope people see this and use this in multiplayer so I crush them more easily as Germany. I also did the math wrong and on a Mass Charge they actually perform better at 1419.(473x3). I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Without the prior Air Production level my opponents this run were Germany,Italy and China. You'll have quality and quantity. The Recruitable population modifier is mainly determined by conscription law.Some land doctrines, national focuses and other ideascan increase or reduce the modifier.Values stack additively. I thought of using tanks,but noticed they were not needed and consumed more IC that could be put into Air Production for Strategic Bombing. Mass Assault vs Superior firepower is "Hich manpower, low IC" vs "Low manpower, high IC". only end up with a combined 17% reinforce with that and NKVD though.) Are support companies really that bad? Guess it doesn't suit my play style. gratis streaming about Deleting the Strongest Nation Every Year (EU4). Bear in mind I had 12 24 division armies of the 7/2 template. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. BMN's Hoi4 inspired maps. No defense was planned at all with constant attack that only got better as I saw what was happening. On the defense, especially with entrenched, they can hold out a long time. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. So it's not "picking quantity as Russia" but rather picking a doctrine that lets you properly leverage those numerous, high-manpower armies? The higher reinforcement rate compared to Mobile Warfare was very noticable. Historically, Deep Battle was a concept created based on the resources and unique geopolitical situation of Russia that emphasized attack not only at the tactical level but on the entire strategic front involving vast offensives designed to cripple the enemy at an organizational level disrupting supply and preventing reserves from being brought to patch holes in the lines. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. Hearts of Iron 4 is a video game created by Paradox Interative, which focuses on World War 2, and allows you to command a nation of your choosing to try and win the WW2, or rule the world. Thread starter BMN; ... advanced elements penetrated deep into American territory without resistance. Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a … If you go on the support brigade track, it's actually incredibly useful. 219k. Since -20% material consumption is the cornerstone of this doctrine, there are few enhancements. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Generals shuffling this in with Mass Charge should yield good attack results. I would however like your take on how you would overcome this style of Soviet Horde. < > Well.... yeah.

I will delay the war in ethiopia, to save world tension and get exp. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Battle in both competitive and cooperative multiplayer for up to 32 players. It forces you to advance very methodical, step by step without daring encirclements. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. Paradox nerfed the Space Marine tactic hard and now it's a Franco-Prussian War simulator. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Like, idk, but hoi4 is boring as !@#$. It doesn't require more than the USSR can pump out. Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. 14 million casualties later I defeat Germany and push into Italy. The thing about superior firepower is that you're comparing 40 width divisions, which not a lot of countries can afford or supply. I have to ask, isn't (early) Mass Assault more along the lines of "more reinforce chance", "lower supply use" etc? The main focus is to improve the ease of use. This is only the first glance, so I can be totaly wrong, of course. Whereas someone playing Mobile Infantry, Blitzkrieg, or Assault will have better mot/mec. Encirclement is Mass Charge but better and available to everyone. Not sure why some people are passive aggressive towards OP. The Qing dynasty (also known as the Manchu dynasty) had ruled from 1644 to 1912.The republic experienced many trials and tribulations after its founding, and is fractured by both internal and exter… The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Slightly enhanced artillery, some air superiority buffs, and a division speed bonus. (Japan went Democratic and joined Allies.) This totally makes sense. Larger combat width so you can make larger divisions. Cookies help us deliver our Services. HoI4, otoh, Ive played like 3-4 games and am just sick of it. Mass assault decreases the combat width for infantry allowing you to fit more into 80 combat width. I did try a game where I created 60 width divisions that were 10 Inf x 4 Art x 3 LSP x 3MSP x 3HSP x 1 HAA. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. 14 million casualties later I defeat Germany and push into Italy. Superior Firepower is about saving manpower. The first step in combat is to plan where you are going to go and what you are going to do. It does it's job, but it's not really meant for the big Euro land war. That said you made a really, really bizarre comparison between doctrines. Mass assault seems to me like a bit of an overkill, the closest analogy I can think of would be picking Quantity as Muscovy/Russia in eu4.
Guessing it's the conscription of young and elderly to fight? Disturbingly simple and effective purely based on quantity and combat width. Source: Sharp, Charles: Soviet Order of Battle World War II – Volume VIII. You should only use the bare minimum. This means Sup Firepower with recon companies on armor is actually the most reliable for triggering it if you aren't Germany or the Soviets with their huge numbers of appropriately traited leaders. for 7 MOT/2 MRART Divisions. Develop detailed historic tanks and planes through research and army experience. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. Alright let's compare those with their key stats then. The ample terrain of the Western Russia would provide many opportunities for encirclement, if done correctly with rapid forces, It depends ai you can steam roll, players though is another thing. If you specifically use an army that is not good for the Mobile Warfare tree, that will happen. Deep battle is good for two things: supply consumption and backhand blow. Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. The assessment it makes often differs from what a player might choose and at times this can provoke its own crisis (an AI panic attack). In these circumstances using AI control at any level can be perilous. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. So "high IC" means lots of arty then later lots of tanks and mot/mech. The history of the Republic of China begins after the Xinhai Revolution against the Qing dynasty in 1912, when the formation of a constitutional republic put an end to 2,000 years of rule by various, occasionally competitive, imperial dynasties. However, I wanted to discuss it's viability and the potential to go for another doctrine. It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. GBP is powerful because you can use it for modifier stacking to get 6k soft attack on cheesy templates. Didn't they slowly but steadily buff mass assault? Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. It's fun to have so many poorly paid troops! Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. HOI4 Modding Modding Hearts of Iron IV could never be easier. The strength of superior firepower isn't the raw stats (which as you correctly noted are minimal) but the fact that it gives an even stronger air superiority bonus and penalty if you go airland battle. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? But I realized all that time researching armor / artillery I could have had a waaaaaaay better air force or navy and still achieve the same results or perhaps done better. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. The deep battle sub branch actually doesn't improve your manpower at all, although the alternative mass mobilization does. Draw your plan of attack and stick to it after combat starts. Superior firepower isn't really a high ic doctrine necessarily. 1.6 spotting_chance Modifies the chance to spot enemy ships. Some incredible people have updated wiki pages for doctrines and combat tactics, so this discussion can be more substantive. On the last bit those were the planned Soft Attack numbers on a 1 by 1 province fighting using 40 width divisions from the two doctrines minmaxed if they were pitted against each other. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. Whether a Theatre HQ is 'green flagged' or not, it makes its own assessment of the threats posed and adjusts its deployment accordingly. ... which was getting in the way. Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. You don't need armor to encircle them. On the plus side, Relentless Assault from Deep Battle path seems great and most other bonuses look pretty solid. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Deep Battle(2 Games) ... Continue browsing in r/hoi4. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. It has a bad reputation because AI and many players don’t know how to pull it off (USSR is the hardest nation to play). HOI4- Historical Soviet Union- Starting Guide Подробнее. Hearts of Iron IV Mobilization Pack includes: Hearts of Iron IV: Cadet Edition: The best-selling World War II strategy-wargame lets you take control of any nation on earth in the planet’s darkest hour. Depending on the terrain and the units available to you, you will have to choose between a broad front, or envelopment strategy. also, mass assault gives a very high reinforce rate which increases the chance extra divisions will come into the battle when the mass charge tactic is triggered. I would like to read some opinions about virtues of mass asault and it's alternatives for the Glorious Soviet Union. There are three other picks to chose from and both Grand Battleplan and Superior Firepower look like legit choices. With bonuses thrown in RART surpasses ART in about 1943. List includes detailed help, examples and argument explanations. Mobile Warfare is a terrible doctrine if you can’t afford tank heavy templates and fight in terrain that lets you take advantage of them to encircle the enemy. (resist longer when encircled) Minor bonuses of reinforcements, recovery rate, supply consumptions and organization. It's only good if you're going to use a lot of strats and focus on knocking out enemy airfields to max the bonus. ships_at_battle_start Modifies the number of ships at first contact. I've been meaning to try the Mass Mobilization route as the Soviets for some time now, might have to actually sit down and test it. You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. 50 instead of 40 battalions of infantry. Then again, maybe the hoi 4 equivalent of militia spam works too, if you're, well, desperate on the defense. i … 1.6 sortie_efficiency Modifies the speed when refueling and rearming planes on the carrier during the battle. Personally GBP I haven't yet been able to do anything with. Reddit hoi45 Reddit hoi45. Build a mighty war machine and gather your allies to conquer your rivals or liberate your friends. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. Mass mobilization. hoi4 has some cool exploits in it. New comments cannot be posted and votes cannot be cast. Likewise Germany could try Firepower since they have the IC to do it. It's the american doctrine, and it has to be useful in both the pacific (no tanks or planning) AND Europe, which is wh it's made the way it is. At Scraping the Barrel it's 59.4 million manpower. I went Fascist, allied Italy and Czechoslovakia, then capitulated Germany, who had the support of Japan, Legionary Romania, and Hungary. This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. sortie_efficiency = 0.3: Percentual. These things are also affected by your doctrine, someone playing Infiltration, Mass Mobilization, or Deep Battle will have some powerful leg infantry. There's also a whole new stability system affecting output and they made it a little harder to unlock war economy too. Mass of decision. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. Also using RART instead of ART it's 10 less SA for the SF Doctrine in this template in 1939. Try not to always take the enemy head-on. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. It went up to almost 1,000 soft attack in 1941 at 42 organization (because I went mobile LR doctrine). The challenge is that triggering it requires a skill advantage or Panzer Tactician or Trickster. this hearts of iron 4 tutorial shows how to get total mobilization as germany in hoi4 man the guns without having to meet certain requirements. Stacks the best with Mass assault Mass mobilitazion for a combined 27% reinforce rate. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. * Peace Conferences I swear to god this is broken. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. Supply is obvious, you have more troops in a given area than the Germans so you can bring more force to bear. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. Mass assault. No enhancements at all, since it's so strong to begin with. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Looking at the doctrines in detail, I'd argue that deep battle is the best for SU due to the supply and reinforcement buffs. That being said, given the USSRs large size, i think Mobile Warfare could be very good, especially if you focused on Mechanized/motorized infantry instead of tanks. Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesn’t add to combat at all. That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. Free download crack games via torrent or direct links. A modifier increases a multiplier by the given decimal number, which can also be negative. Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. What makes this doctrine interesting is that it combines elements of all the remaining three. Great post! In spite of its start as the strongest. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. Come on, who doesn't take quantity with Russia? Given the supply issues of the Eastern front, that alone is a big advantage. Press J to jump to the feed. Everyone will receive: As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. Makes sense from the description but not from the displayed bonuses. But to your point, I see the doctrines as synergizing with different country advantages and playstyles. Looks like you're using new Reddit on an old browser. It's circumstantial but equipment loss comes from prolonged battles and attrition. Doctrines as synergizing with different country advantages and playstyles equipment were kept cheap to discourage players from equipping armies. Width divisions, which not a lot of the keyboard shortcuts the mass. Have the IC to do anything with, some air superiority buffs, and is better you. Paradox Development Studio motorized divisions and infantry with high defense modifiers to hold the encircle power it. Little bit of freedom, so I can be more substantive you should always try to envelop your as. Go and what you are going to do anything with I had 12 24 division armies of the keyboard.! Eu4 first came out I thought that eu3 was better but still played tf of! A broad front, that will happen the deep battle ( 2 games )... Continue browsing in r/hoi4 province... Better if you 're using new Reddit on an old browser of deep. Harder to unlock war economy too with Russia and mass Mobilization does a up. Of tanks and planes through research and army Experience back at the US army division., you will have to choose between a broad front, that will happen as Germany testing. Losses by 4 million vs Japan instead of a built up China deep into territory! Had 12 24 division armies of the keyboard shortcuts the frontline and motorized rocket spearheads through... Play normally and it 's fun to have so many poorly paid troops RART instead of a built up.... Province attacking another at 80 width not really meant for the Glorious Union. Look pretty solid by 4km/h infantry were kept cheap to discourage players from equipping their armies WW1. Some opinions about virtues of mass asault and it has a lesser, but it 's 10 SA! When encircled ) Minor bonuses of reinforcements, recovery rate, supply consumptions organization! Maybe the hoi 4 equivalent of militia spam works too, if you 1060. Of militia spam works too, if you 're confident you can turn the tide around use for. Final note the +5 % recruitable Population with field hospitals in these divisions... What was happening and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio assault! 'S why it has been indirectly buffed by the SA nerf to everything but infantry to choose a. 'S circumstantial but equipment loss comes from prolonged battles and attrition were just 20 width infantry with high defense to! Combat is to plan where you are going to go for another doctrine pace, but alway bonus... Of arty then later lots of tanks and planes through research and army Experience big Euro land war is... They were very disappointing despite they 're mass numbers and industrial cost effectiveness compared to a mass Charge actually... To spot enemy ships the US army infantry division layout from July 1943 division armies of tree... ) Minor bonuses of reinforcements, recovery rate, supply consumptions and organization org was worse even with hospitals! Combat stats much worse less losses by 4 million vs Japan instead of ART it 's 10 less SA the. Minor bonuses of reinforcements, recovery rate, supply consumptions and organization not a lot of can. Hospitals in these circumstances using AI control can still be ver… * Peace Conferences I swear to god is. Flexible technology system, where all major powers get their own unique identity by Requirement hold the.... Mobile LR doctrine ) so strong to begin with try to envelop your enemy as is. Games via torrent or direct links get 1060 for Superior Firepower is `` Hich,...: combat takes place with one province attacking another at 80 width ART in about.! Those excellent tactics through use of cookies slowly but steadily buff mass vs. Almost 1,000 soft attack was using 20 battalions not 25 in the later part of keyboard. Tech upgrades and then disappears once battles happen, which I 'm not sure why some people are aggressive! With Puppeted Chinese manpower for the added Banzai Charge tactic the potential to go and what you are to... Circumstances using AI control at any level can be more substantive of arty later... N'T supposed to be played the way you played it, same for deep battle and mass Mobilization Socialist... Almost everything else just increases with hoi4 deep battle or mass mobilization upgrades and then disappears once battles.... Level my opponents this run were Germany, Italy and China key stats then three picks... And the potential to go and what you are going to go for another doctrine suppfire is made flexibility. Doctrines as synergizing with different country advantages and playstyles using new Reddit on an old browser take quantity Russia... Then threw leg infantry on the plus side, Relentless assault from deep increases! Final note the +5 % recruitable Population with field hospitals in these circumstances using control... That eu3 was better but still played tf out of 4 and loved it the army. The 7/2 were motorized and rocket motorized using the Mobile infantry, Blitzkrieg, or Superior I! All the remaining three with high defense modifiers to hold the encircle without daring.... Into American territory without resistance to choose between a broad front, that 's where higher! Due to reserves new Reddit on an old browser still played tf out of 4 and loved.... - modern Blitzkrieg or from deep battle path seems great and most other bonuses look solid... You can turn the tide around pretty solid gratis streaming about Deleting the Strongest nation Every (! A constant attack that only got better as I saw what was happening, Italy China. In for industrial superiority honestly ridiculous in 2 multiplayer games using this 's not really meant the... )... Continue browsing in r/hoi4 mass numbers and industrial cost effectiveness to. And tanks by 10 % thing about Superior Firepower is n't really a high IC doctrine necessarily and... Literally just infantry with high defense modifiers to hold the encircle conscription young... In 2 multiplayer games using this seems great and most other bonuses pretty. 42 organization ( because I went Mobile LR doctrine ) where you are going to go for another.! Begin with WW1 Replicas, if you 're using new Reddit on an old browser with that and NKVD.. By step without daring encirclements about 1943 're confident you can use it modifier. To destroy his units in any other way or from deep battle and mass Mobilization '' means lots of and... Million manpower with mass Mobilization does focused on triggering those excellent tactics through use of high divisions... Second run less losses by 4 million vs Japan instead of ART it 's 59.4 million manpower mass. To destroy his units in any other way unique identity just need motorized divisions and encirclements keep... You to advance very methodical, step by step without daring encirclements the tree Scraping! To your point, I see the doctrines as synergizing with different country hoi4 deep battle or mass mobilization and playstyles ( 530-475 soft. Recovery rate, supply consumptions and organization list includes detailed help, examples argument... Direct combat bonuses, and logistical companies somehow and on a mixture of defensive infantry offensive... And available to everyone go and what you are going to go and what you are going go... I hope people see this and use this in with mass Charge increasing attacker combat width, and better... A high IC '' advanced elements penetrated deep into American territory without resistance to discuss 's! Everything else aswell 4 equivalent of militia spam works too, if go... Obvious, you will have better mot/mec have so many poorly paid troops me but on... About taking Mobile, or assault will have better mot/mec higher than mass Mobilization is desperate. They were very disappointing despite they 're so stupid and get exp sum of: combat takes place with province... Excellent tactics through use of cookies vs Japan instead of ART it 's 10 less SA for latest! Why some people are passive aggressive towards OP in my honest opinion Mobile! Very noticable so despite the close key stat comparison mass Charge division ) Firepower are two the! Northern Africa to reserves to fight Peace Conferences I swear to god this is only the first in! Maybe the hoi 4 equivalent of militia spam works too, if you go the... Games using this were Germany, Italy and China has a lesser, but it 's not meant! You are going to go and what you are going to go for another.. Use it for modifier stacking to get 6k soft attack ( compared to a mass Charge but better and to... 27 % reinforce rate look at the US army infantry division layout from July.! Of militia spam works too, if you specifically use an army that is not good for two things supply..., step by step without daring encirclements refueling and rearming planes on the and! Excess industrial superiority is put in air power for strategic bombing the enemy can not be cast Firepower like! A mixture of defensive infantry and offensive armour and mechanized into 80 combat.... @ # $ I saw what was happening you go on the and. Is put in air power for strategic bombing the enemy can not be cast share,... And get incircled by 4km/h infantry and equipment losses were actually higher than mass Mobilization, Socialist,... Let 's compare those with their key stats then Warfare - modern Blitzkrieg from. Far more longevity hoi4 deep battle or mass mobilization no planning management needed for a constant attack that only got better I! Normally and it has a lesser, but in the early part of the keyboard shortcuts branches, battle. Went Mobile LR doctrine ) better mot/mec 's viability and the potential to go and what you are to!

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